![]() not constrained by being a true tie-in the game takes both the original Mad Max trilogy and the upcoming reboot as inspiration, but has its own world and story the team’s post-apocalyptic desert is anything but deserted, bursting at the seams with violence, exploration and no-fooling maniacs. it distracts you so much that you’ll end up saying, ‘er, i’m just going to go over here and do this.’ You can’t help yourself there are so many things to go off and do.”Īvalanche is no stranger to playing in a sandbox its Just Cause series is built on the ‘what will happen if i do this?’ feeling but with Mad Max, the Stockholm studio’s built what could be its most literal one yet. ![]() “There is this narrative arc,” says game director frank Rooke, “but the game will get you off track almost immediately. We just noticed an eight- car convoy, and we really want to mess that up first. no, gastown is ruled by a man who calls himself Scrotus.īut that’s going to have to wait. only this goal isn’t home to some majestic dark lord. it’s Mad Max’s mount Doom, an ever-present, visible reminder of where you should be going and who you should be fighting. this is gastown, an oil refinery that burns day and night with an abandon only possible in a world where the threat of global warming really isn’t a hot political issue any more. to the north you’ll see a thick column of dark smoke, a constant blemish wedged between the horizon and the sky. ![]() Look up and over the wrecked particles of civilisation, across the shattered landscape once hidden beneath a now vapourised sea.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |