![]() ![]() 食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh! The mascot for this product is Kyoro-chan ( キョロちゃん ?), a bird who says "kweh". purge]The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall ( チョコボール, Chokobōru ?).Chocobo and Atla leave the village in search of new adventures. Atla is later saved by Poulet and Chubby Chocobo, who proceeds to destroy the crystal altogether. Upon reaching the farthest regions of the dungeon's depths, Poulet confronts the possessed chocobo and manages to free him from the crystal's possession, only to see Atla in turn possessed by it. The possessed chocobo exiles Poulet into a strange dungeon whose layout and enemies are randomly generated. Here, a chocobo villager is possessed by an evil crystal after accidentally unearthing the artifact while tiling his field. Main article: Chocobo no Fushigi na Dungeon charactersĪ moogle named Atla ( アトラ, Atora ?) travels with Poulet to a small village. nuts or cards) that directly raise experience levels, spell levels, HP or Stamina. The player may also find various items (e.g. HP, Stamina, etc.)Įach type of magic spell has its own independent level, which only increases as a result of casting that spell X number of times. The player's growth is based on an experience level system in which defeating enemies and accumulating experience points will eventually raise the player's status attributes. An attack can be executed before the ATB gauge is fully charged, but doing so results in a weaker version of the attack. Movement across dungeon floors occurs on a real-time basis, but attacks are executed by first charging an ATB gauge. For instance, selling several Toad cards will eventually cause toads to appear in the village pond. Development of the village mostly occurs as a result of the player selling various quantities of items to shops. As a result of various events during the game, the village gradually undergoes development, making room for several new housing areas and NPCs who occupy them. The game's village is the only other area explored by the player, and acts as a central hub for buying and selling items as well as interacting with NPCs. Equipment found by the player can be upgraded through a system of forging two pieces together, with or without nuts that fuse special effects. Items discovered by the player are initially unidentified and may be cursed or otherwise have adverse effects when used or equipped. Dungeon layouts are randomly generated, along with the appearance of enemies and items. Chocobo's Mysterious Dungeon borrows many of its game play elements from the Mystery Dungeon sub-genre of rogue-like RPGs.
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